this is really cool! nicely done! i feel like the controls could be a improved a little bit. pressing down to shoot seems kind of weird to me.
also, it would be nice to have some checkpoints or a way to reload at each room because i softlocked myself.
EDIT: nevermind! i see that i shoot through the blue tube to get back to the first area.
okay HELP! i have dropped the cube on myself and i can’t move! i couldn’t figure out how to drop the cube once i picked it up, but then i aimed up and it dropped on my head. D:
We really should have the player collide with the cubes, otherwise I can't make my favorite level from portal flash. Again, we should have the hitbox work as a pentagon.
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this is really cool! nicely done! i feel like the controls could be a improved a little bit. pressing down to shoot seems kind of weird to me.
also, it would be nice to have some checkpoints or a way to reload at each room because i softlocked myself.
EDIT: nevermind! i see that i shoot through the blue tube to get back to the first area.
okay HELP! i have dropped the cube on myself and i can’t move! i couldn’t figure out how to drop the cube once i picked it up, but then i aimed up and it dropped on my head. D:
Sounds like a physics bug, could prob be fixed easily if the hitbox were like a pentagon on the player
I think that I may update it to where the player cannot collide with the cubes. In the meantime, you can pickup the cube if it is above you.
i could not pick it up when it was above me. removing collisions with the player sound like a good choice.
We really should have the player collide with the cubes, otherwise I can't make my favorite level from portal flash. Again, we should have the hitbox work as a pentagon.
What about only being able to stand on them, but not have them land on you?
I think that may be the best option